With the emerging technologies, anything can be possible with a computer. Computers have the ability to mimic reality with its own language and perspective of the world using pixels as its basis for imagery. While the usage of technology grows, so does the understanding for how to use it and what can be done with it. One focus is that of visual narratives, providing a story through the usage of technology such as with films. These narratives mimic everyday life scenarios and although completely fiction in most aspects, provide a reality of its own with the help of computers and technology.
Cinema's history from its early days of the turn of the twentieth century to its more digital emergence of today, allows us to look deeper into what was needed to be done then verses what can be done now. Old school animators did everything by hand, frame by frame like creating a flip book, managing everything individually with the help of some technology. Nowadays, everything can be done digitally on a computer, even animating can be done with the usage of programs doing everything an entire studio can do within a room. It has even become possible to create 3D animations, drawn by hand but modeled and stylized three-dimensionally. Even using real-life camerawork to help mimic reality with the usage of motion capture can become a possibility including the world of games where players can even create their own 3D characters. Cinema has come a long way from its early childhood and is now aging within the next generation of virtual reality.

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